Dead frontier where to find rifle ammo




















Both types of machine guns inflict damage and provide powerful knockback. However, neither has good Accuracy; they are better at firing into crowds than targeting individuals. Except for the very smallest SMGs, machine guns require strength. Critical Chance requirements vary according to the type of machine gun. Reload speeds range from Fast to Very Slow. How many stat points should be invested in Reloading is matter of personal preference.

The Reloading speed of the weapon is sometimes less important than ammunition capacity. With their small magazine size and rapid rate of fire, low-level machine guns cannot provide a ten-second burst between reloads; a Scar mini-gun, holding rounds, can fire continuously for nearly half a minute. Quick reloading will clearly improve the the former but have little visible effect on the later. We will update the lesson when time permits, but for now, students should know two things:.

Scientific Minimalist ascribes to the first school of thought. Students who wish to hunt bosses should learn to weave and dodge, pinpointing their target with single-shot weapons and switching to machine guns only when the boss is surrounded by aggro. Dead Frontier Machine Guns get off to a weak start. The first available weapons are almost useless.

The Skorpion is a joke, and those that follow are little better. But take a look at their DPS: With Now, look at Assault Rifles. Each of these is a Proficiency weapon capable of delivering For instance, with no points invested in Critical, the proficiency AK 47 assault rifle outperforms the proficiency KM sub machine gun.

Another factor is ammo capacity. When Reloading Stat is low, clip size is vital. With no points in Reloading, the proficiency XM8 assault rifle outperforms the Proficiency Chicago Typewriter sub machine gun, because the XM8's clip holds twice as many rounds, so it pauses to reload half as often. This makes Assault Rifles an attractive choice for students whose stats are not in place.

These weapons have Very Fast Firing Speed 8. Fortunately, they all feature Fast Reload Speed. The DPS of these weapons is based on critical hits, which seems counter-intuitive at first, because they are Low Critical Chance weapons.

Firing 8. These rounds provide the killing power; the additional rounds provide stopping power. In a sense, students may think of SMGs as rifles with additional "stopping" rounds in between the kill-shots. Gramm M The first one worth acquiring is the Gramm M11, which can adequately handle normal zombies in the Blue and Green Zones.

Unfortunately, with its low Damage Per Clip, the Gramm M11 will not be able to kill mutant zombies without reloading - which takes place at intervals of less than two seconds each. This can lead to trouble in tight situations.

It can kill Blood Dogs health points in less than a second, and it can kill a mutant zombie with a single clip. A decent weapon for Yellow Zones around Dogg's Stockade. The clip size is still a problem. The UMP will fire for just 3. This makes extended grinding difficult without stats in Reloading.

Chicago Typewriter. Damage Per Clip is the big consideration in favor of the Chicago Typewriter - not only better than the UMP but also better than the subsequent KM, thanks to a clip holding 50 rounds, providing almost six continuous seconds of machine gun fire.

For students who have yet to invest points in Reloading, the Chicago Typewriter is viable option that offers adequate protection and some grinding ability in the neighborhoods around Precinct 13 and Fort Pastor.

The KM comes with a visible improvement in Damage Per Second, which makes it a marked improvement over the Chicago Typewriter in terms of defensive crowd control: even with only four seconds of continuous fire between pauses to reload, this Submachine Gun can blast a whole through a crowd of zombies, creating an escape path for a surrounded student. For grinding purposes, the KM is limited by its small clip size; in practical terms it will yield less actual Damage Per Second than the Chicago Typewriter, because the KM spends more time reloading.

This disadvantage can be offset by investing at least 70 points in Reloading, preferably more; after that, the KM outperforms the Chicago Typewriter in every way. What makes the Criss Victor largely unnecessary is that the proficiency M4 assault rifle listed below has a Strength requirement of only The only tangible advantage of the Criss Victor is that it uses. Corpse Ripper LE. Though we generally do not recommend high-priced limited-edition equipment, we should mention that students who want to take advantage of having points in Machine Gun Proficiency will find the Corpse Ripper sub-machine gun is more powerful than the M4.

Like other weapons in the "Corpse" line, the Corpse Ripper has a larger ammo capacity than comparable weapons in its class: the CV holds 40 rounds; the CR holds Although the Corpse Ripper is expensive, it has one cost-saving feature: it uses. Uziel 14mm.

As such, it is a good choice for students moving past Fort Pastor into more dangerous Red and Black Zones. The bigger clip size is helpful, but population density results in more protracted bouts of aggro deep in the city. An investment in Reloading is advisable for this weapon. Street Dog. The Damage Per Second is a jump up from the Uziel. Even better: with this much Damage Per Clip, students contemplating a stat reset can afford to shave a few points off Reloading.

All three offer incredible firepower, on par with Heavy Machine guns. Unfortunately, these exorbitant luxury items are out of reach for the vast majority of our students. Are they worth the expense? But consider this: for students working on a Critical Build, these weapons make a stat switch to Heavy Machine Guns unnecessary.

You'll be redirected to a new page to make a new thread. There should be a drop down menu labeled, "Category". Select "Services [private]". In the subject header, write, "Ghost Ammo [insert type of ammo you want]" and just repeat the same thing in the body by saying like, "I want GA If you need to convert GA, then the subject header would contain something like, "Ghost Ammo Conversion into [insert type of ammo you want]" and repeat it in the body text.

A member of the support team will answer, most like Xaelath. He has been very helpful and fast. Hence the name Ghost Ammo. Ghost Ammo is attached to your character -Ghost Ammo is not attached to a certain weapon.

Missions Outpost Attack Challenges. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Categories Add category. Cancel Save. Universal Conquest Wiki. However, this ammo is quite cheap and easy to manufacture.

George Luger originally presented the 9mm Parabellum round in , and it was adopted in and by the German Navy and German army, respectively. The 9mm Parabellum was originally designed to be lethal up to a distance of 50 meters, but the bullet is still lethal at distances slightly greater than 50m.



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